

exr file get deep pixel info out of the V-Ray Frame Buffer window. Use ‘save all Image channels’ to or save as an. Setting the Invisible option also sets the background alpha to black. When the Dome Light is Visible the texture also appears in the Alpha channel of the Render.

In Mental Ray this is done with a Ray Switch Map but in V-Ray we can use the Invisible option in the VRay Light.

V-Ray Dome light with Sky Textureįor compositing we need the background to be black while the forground elements include reflections and Gi from the sky. I’m trying to be methodical but there is a lot to learn… Here are my notes on things that tripped me up and the new features I need for VFX. I’ve just started with V-Ray after years of using mental ray.
